When viewing builds within any application, you now have even more ability to customize what columns are shown, including showing in the table:
build architectures
filenames
SCM info including repository name, commit sha, etc
CI source info
A current limitation of Unity’s Build Automation platform is that they don’t provide any way to force timeout cloud builds.
So, if a build unexpectedly stalls without failing, unless you notice and manually cancel it, you can wind up with it running for many hours unnecessarily, burning your build minutes, and costing you money!
To help with this, we built a tool to let you automate forced timeouts of Unity builds if they’ve either been queued for a set time but not started, or been “building” for way longer than would be normal.

It’s easy to toggle this on for your existing Unity connection. Check out the docs to get started.
Portals allow you to create a custom-branded space, which you can publish select build streams and/or releases to - whether for a single application or multiple. Each portal is hosted on a custom subdomain you can link to, or even host on your own website.
This is a massive feature we're so excited to bring to you, opening up so many possibilities:
An open source project sharing builds across multiple streams and target platforms: no longer a need to build a custom interface, just spin up a portal in minutes
An agency sharing select releases out to a client: now you can do it in a custom-branded secure space you control, and host on a subdomain on your website, giving a great impression
Proprietary software you sell directly and want to provide your users a custom branded interface to download releases you push out to them
A game studio sharing a beta stream with a test group
the possibilities are endless!
Read more about Portals in our blog, and full setup steps in our documentation.
Delivering a frequent user request - release notes in Buildstash now have full support for GitHub Flavored Markdown.

Add styling, media, and code blocks to provide more engaging and helpful release notes for your users.
Trigger automations - notifying external services of events in your Buildstash workspace - whether uploading or moving a build into a specific stream, applying a label, or creating a release.

Automations we're launching today:
Slack notifications - Notify Slack channels of events in your workspace
Webhooks - Trigger webhooks to notify external services
Email notifications - Notify an email list about any chosen event
Read more about automations and how to set them up, in our docs.

Our Jenkins and GitLab CI/CD plugins are now available.
This adds to our existing support for popular CI/CD platforms, making it as easy as possible to connect Buildstash to any existing build pipeline.
You can find out more about all of our CI/CD integrations, as well as documentation to get up and running quickly, in our new Integrations Directory.
Waitlisters, no need to wait any more! We're excited to launch Buildstash publicly today, with open, fast, and free sign up.
We've also obsessed over an improved onboarding experience - guiding you through setting up your first Workspace, connecting your build pipeline, and making use of our powerful distribution options for your binaries, build streams, and releases.
And that's not all - we've also just launched a new Docs site, with comprehensive documentation to get you started. Read more on our blog.
Today's launches are just Day 1 of our first "Launch Week" - announcing a new feature every single day over the coming week. Follow at https://buildstash.com/launch-week
Unity developers can now connect Buildstash to Unity Build Automation.

See documentation for setup steps - it's quick and easy to get up and running.
The connection supports automated upload of both cloud and local builds from Unity DevOps, as well as setting up rules to assign Unity builds to a particular stream in Buildstash based on target, or automatically attaching labels.
